After nearly two years of development and almost a year of live service we have realized that the service was not as mature as it should have been prior to launch. There have been some reports of instability from the indie developers and some issues with maintainability on our side. There have also been many great indie developers that have provided some phenomenal feedback, spent hours helping us test and troubleshoot, and just been amazing supporters of what we’re trying to accomplish at XPG. Based on all these things we’ve decided to end support for the current version of the XPG Live service.
The games currently online with XPG Live will continue to have access to the current version of the service, however it will not be enhanced beyond its current state. The current web site will be taken down with a few exceptions. Existing developers will still be able to login and manage their games and features as currently supported, however users will no longer be able to convert to a developer account. The support section of the site and the forums will be taken offline with the rest of the site including the downloads and no new releases will be issued. The home page will essentially become a landing site with a login link for existing developers. New user registration and all existing in-game API functionality will continue to function as it currently does including social login, however no enhancements will be made to the social login process.
We thank all of you for your support and efforts and wish you all the best of luck on your games and other endeavors.
This notice prompted a few questions from some of you. Thank you for sending those in and here are the answers for everyone.
Is XPG closed now?
We're not closed at all, in fact we're still very busy. We just had to take v1 of the API offline for new developer registrations. There are still many developers and apps on v1.
Are you working on something new?
We're actively building v2. We're making changes like moving communications onto a cross-platform UDP framework to make them even faster and we're pulling the API server out of a web server and standing it alone as a service. There were some things that couldn't be addressed or upgraded in a live environment, which is why we left v1 online but halted new developer registrations.
How long will the old service (v1) be online?
The old service (v1) will stay online indefinitely, or until the new service launches and an appropriate amount of time has been given for migrations. We'll have many internal releases before anything launches publicly again and anyone interested in participating in a private beta should contact us at firstname.lastname@example.org and mention your app or game and which platform(s) it is on.
Derik J. Palacino
Founder & President, XPG Inc.